Manual of Style/Vehicles/Template

"Dealership description"

- Dealership Name

Opening statement, list games, list manufacturer(s).

Grand Theft Auto Game
Describe:
 * Main Influence
 * Other influences
 * General shape
 * Features
 * Advanced description of bodywork
 * Unique features (if any)
 * Overview

Design History Gallery
If the vehicle has appeared in past games, the original vehicle quarters (front and rear) should be listed in here.

Grand Theft Auto Game
Description on:
 * Engine - position, type and power (if claimed).
 * Top Speed - Both in-game data (if available), and tests (using a vehicle-speed-display mod as a last resort if possible).
 * Acceleration - Again, using experiencing from numerous tests. Describe stock condition only
 * Durability - Describe durability from head on crashes, engine damage, bullet-resistance, and fire/explosion durability.
 * Drivetrain - Description of drivetrain, engine location powering the number of wheels.
 * Short overview - Going over what was previously described, summarizing good and bad points, no opinions.

GTA Game Overview
The following template should be used for 3D Universe games only. Should be place directly after the respective game's (or 3D Universe for multi-3D game appearances) description.

The following template should be used for GTAIV/EFLC only. Should be placed directly after the respective game's (GTA IV) description.

The following template should be used for GTA V/Online only. Should be placed directly after the respective game's (GTA V/Online) description.

Grand Theft Auto Game

 * table including modifications. Not to include modifications present on all vehicles, such as engine, transmission, armor, brakes, respray.

Image Gallery
Any spare, relevant images.

Variants

 * Variants listed here, along with a gallery dedicated to them.

Grand Theft Auto Game

 * Mission appearances (prominent only, not to include general spawning, such as standard police cars pursuing.)

Notable Owners

 * Names (confirmed/evidence only)

Grand Theft Auto Game

 * List of locations (not missions).

Cultural References

 * Relating to the real world, real culture, of names relating to the car.

General

 * Relating to the vehicle's appearance in all game. Something shared in common, e.g. radio station defaults.

Grand Theft Auto Game

 * Specific details, unimportant but necessarily interesting facts, details or pieces information.

Navigation
Not to be used until the main infobox has text in each category.